unreal.MoviePipelineShotOutputData
¶
- class unreal.MoviePipelineShotOutputData(shot: MoviePipelineExecutorShot = Ellipsis, render_pass_data: None = {})¶
Bases:
StructBase
Movie Pipeline Shot Output Data
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieRenderPipelineDataTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
render_pass_data
(Map[MoviePipelinePassIdentifier, MoviePipelineRenderPassOutputData]): [Read-Only] A mapping between render passes (such as ‘FinalImage’) and an array containing the files written for that shot. Will be multiple files if using image sequences.shot
(MoviePipelineExecutorShot): [Read-Only] Which shot was this output data for?
- property render_pass_data: None¶
[Read-Only] A mapping between render passes (such as ‘FinalImage’) and an array containing the files written for that shot. Will be multiple files if using image sequences.
- property shot: MoviePipelineExecutorShot¶
[Read-Only] Which shot was this output data for?
- Type: