unreal.MoviePipelineSetting¶
- class unreal.MoviePipelineSetting(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectA base class for all Movie Render Pipeline settings.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MoviePipelineSetting.h
- build_new_process_command_line_args(out_unreal_url_params, out_command_line_args, out_device_profile_cvars, out_exec_cmds) -> (out_unreal_url_params=Array[str], out_command_line_args=Array[str], out_device_profile_cvars=Array[str], out_exec_cmds=Array[str])¶
When rendering in a new process some settings may need to provide command line arguments to affect engine settings that need to be set before most of the engine boots up. This function allows a setting to provide these when the user wants to run in a separate process. This won’t be used when running in the current process because it is too late to modify the command line.
- Parameters:
- Returns:
out_unreal_url_params (Array[str]):
out_command_line_args (Array[str]):
out_device_profile_cvars (Array[str]):
out_exec_cmds (Array[str]):
- Return type:
tuple