unreal.MoviePipelineRenderPassOutputData¶
- class unreal.MoviePipelineRenderPassOutputData(file_paths: None = [])¶
Bases:
StructBaseMovie Pipeline Render Pass Output Data
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieRenderPipelineDataTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
file_paths(Array[str]): [Read-Only]