unreal.MoviePipelineRenderPassOutputData

class unreal.MoviePipelineRenderPassOutputData(file_paths: None = [])

Bases: StructBase

Movie Pipeline Render Pass Output Data

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieRenderPipelineDataTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • file_paths (Array[str]): [Read-Only]

property file_paths: None

[Read-Only]

Type:

(Array[str])