unreal.MoviePipelineRenderPassOutputData

class unreal.MoviePipelineRenderPassOutputData(file_paths=[])

Bases: unreal.StructBase

Movie Pipeline Render Pass Output Data

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieRenderPipelineDataTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • file_paths (Array(str)): [Read-Only] File Paths

property file_paths

[Read-Only] File Paths

Type

(Array(str))