unreal.MoviePipelinePostProcessPass
¶
- class unreal.MoviePipelinePostProcessPass(enabled: bool = False, material: MaterialInterface = Ellipsis)¶
Bases:
StructBase
Movie Pipeline Post Process Pass
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineRenderPasses
File: MoviePipelineDeferredPasses.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled
(bool): [Read-Write] Additional passes add a significant amount of render time. May produce multiple output files if using Screen Percentage.material
(MaterialInterface): [Read-Write] Material should be set to Post Process domain, and Blendable Location = After Tonemapping. This will need bDisableMultisampleEffects enabled for pixels to line up(ie : no DoF, MotionBlur, TAA)
- property enabled: bool¶
[Read-Write] Additional passes add a significant amount of render time. May produce multiple output files if using Screen Percentage.
- Type:
(bool)
- property material: MaterialInterface¶
[Read-Write] Material should be set to Post Process domain, and Blendable Location = After Tonemapping. This will need bDisableMultisampleEffects enabled for pixels to line up(ie : no DoF, MotionBlur, TAA)
- Type: