unreal.MoviePipelinePassIdentifier
¶
- class unreal.MoviePipelinePassIdentifier(name: str = '', camera_name: str = '')¶
Bases:
StructBase
Movie Pipeline Pass Identifier
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieRenderPipelineDataTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
camera_name
(str): [Read-Write] The name of the camera that this pass is for. Stored here so we can differentiate between multiple cameras within a single pass.name
(str): [Read-Write] The name of the pass such as “FinalImage” or “ObjectId”, etc.