unreal.MoviePipelineObjectIdPassIdType¶
- class unreal.MoviePipelineObjectIdPassIdType¶
Bases:
EnumBaseEMovie Pipeline Object Id Pass Id Type
C++ Source:
Plugin: MoviePipelineMaskRenderPass
Module: MoviePipelineMaskRenderPass
File: MoviePipelineObjectIdUtils.h
- ACTOR: MoviePipelineObjectIdPassIdType = Ellipsis¶
Grouped by Actor Name, all materials for a given actor are merged together, and all actors with that name are merged together as well.
- Type:
2
- ACTOR_WITH_HIERARCHY: MoviePipelineObjectIdPassIdType = Ellipsis¶
Grouped by Actor Name and Folder Hierarchy. This means actors with the same name in different folders will not be merged together.
- Type:
3
- FOLDER: MoviePipelineObjectIdPassIdType = Ellipsis¶
Grouped by Folder Name. All actors within a given folder hierarchy in the World Outliner are merged together.
- Type:
4
- FULL: MoviePipelineObjectIdPassIdType = Ellipsis¶
As much information as the renderer can provide - unique per material per primitive in the world.
- Type:
0
- LAYER: MoviePipelineObjectIdPassIdType = Ellipsis¶
Grouped by Actor Layer (the first layer found in the AActor::Layers array). May not do what you expect if an actor belongs to multiple layers. If used within a graph, this does NOT refer to the layer within the graph.
In scripting, this option is referred to as “Layer” and not “ActorLayer”.
- Type:
5
- MATERIAL: MoviePipelineObjectIdPassIdType = Ellipsis¶
Grouped by material name. This means different objects that use the same material will be merged.
- Type:
1