unreal.MoviePipelineImageSequenceOutput_EXR¶
- class unreal.MoviePipelineImageSequenceOutput_EXR(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MoviePipelineImageSequenceOutputBaseMovie Pipeline Image Sequence Output EXR
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineRenderPasses
File: MoviePipelineEXROutput.h
Editor Properties: (see get_editor_property/set_editor_property)
compression(EXRCompressionFormat): [Read-Write] Which compression method should the resulting EXR file be compressed withmultilayer(bool): [Read-Write] Should we write all render passes to the same exr file? Not all software supports multi-layer exr files.multipart(bool): [Read-Write] Indicates whether the exr file should be written as a multi-part exr file, which supports having different image types and resolutions for each layer Multi-part exr files are a feature of EXR 2.0 and may not be supported by all software. If the console variable ‘MoviePipeline.PadLayersForMultiPartEXR’ is enabled, then all parts of the multi-part EXR will be padded to match the data window of the largest layer, as some software does not support different data window sizes.
- property compression: EXRCompressionFormat¶
[Read-Write] Which compression method should the resulting EXR file be compressed with
- Type:
- property multilayer: bool¶
[Read-Write] Should we write all render passes to the same exr file? Not all software supports multi-layer exr files.
- Type:
(bool)
- property multipart: bool¶
[Read-Write] Indicates whether the exr file should be written as a multi-part exr file, which supports having different image types and resolutions for each layer Multi-part exr files are a feature of EXR 2.0 and may not be supported by all software. If the console variable ‘MoviePipeline.PadLayersForMultiPartEXR’ is enabled, then all parts of the multi-part EXR will be padded to match the data window of the largest layer, as some software does not support different data window sizes.
- Type:
(bool)