unreal.MoviePipelineFormatArgs
¶
- class unreal.MoviePipelineFormatArgs(filename_arguments={}, file_metadata={}, job=None)¶
Bases:
unreal.StructBase
Movie Pipeline Format Args
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieRenderPipelineDataTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
file_metadata
(Map(str, str)): [Read-Write] A set of Key/Value pairs for file metadata for file formats that support metadata.filename_arguments
(Map(str, str)): [Read-Write] A set of Key/Value pairs for output filename format strings (without {}) and their values.job
(MoviePipelineExecutorJob): [Read-Write] Which job is this for? Some settings are specific to the level sequence being rendered.
- property file_metadata¶
[Read-Write] A set of Key/Value pairs for file metadata for file formats that support metadata.
- property filename_arguments¶
[Read-Write] A set of Key/Value pairs for output filename format strings (without {}) and their values.
- property job¶
[Read-Write] Which job is this for? Some settings are specific to the level sequence being rendered.
- Type