unreal.MoviePipelineFormatArgs¶
- class unreal.MoviePipelineFormatArgs(filename_arguments: None = {}, file_metadata: None = {}, job: MoviePipelineExecutorJob = Ellipsis)¶
Bases:
StructBaseMovie Pipeline Format Args
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieRenderPipelineDataTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
file_metadata(Map[str, str]): [Read-Write] A set of Key/Value pairs for file metadata for file formats that support metadata.filename_arguments(Map[str, str]): [Read-Write] A set of Key/Value pairs for output filename format strings (without {}) and their values.job(MoviePipelineExecutorJob): [Read-Write] Which job is this for? Some settings are specific to the level sequence being rendered.
- property file_metadata: None¶
[Read-Write] A set of Key/Value pairs for file metadata for file formats that support metadata.
- property filename_arguments: None¶
[Read-Write] A set of Key/Value pairs for output filename format strings (without {}) and their values.
- property job: MoviePipelineExecutorJob¶
[Read-Write] Which job is this for? Some settings are specific to the level sequence being rendered.
- Type: