unreal.MoviePipelineDebugSettings
¶
- class unreal.MoviePipelineDebugSettings(outer=None, name='None')¶
Bases:
unreal.MoviePipelineSetting
Movie Pipeline Debug Settings
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MoviePipelineDebugSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
capture_frame
(int32): [Read-Write] Used when capturing rendering information with RenderDoc. In Display Rate frames.capture_frames_with_render_doc
(bool): [Read-Write] If true, automatically trigger RenderDoc to capture rendering information for frames from CaptureStartFrame to CaptureEndFrame, inclusivewrite_all_samples
(bool): [Read-Write] If true, we will write all samples that get generated to disk individually. This can be useful for debugging or if you need to accumulate render passes differently than provided.
- property capture_frame¶
[Read-Write] Used when capturing rendering information with RenderDoc. In Display Rate frames.
- Type
(int32)