unreal.MoviePipelineConsoleVariableEntry¶
- class unreal.MoviePipelineConsoleVariableEntry(name: str = '', value: float = 0.0, is_enabled: bool = False)¶
Bases:
StructBaseRepresents a console variable override that can be enabled/disabled.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieRenderPipelineDataTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
is_enabled(bool): [Read-Write] Enable state. If disabled, this cvar entry will be ignored when resolving the final value of the cvar.name(str): [Read-Write] The name of the console variable.value(float): [Read-Write] The value of the console variable.