unreal.MoviePipelineConfigBase
¶
- class unreal.MoviePipelineConfigBase(outer=None, name='None')¶
Bases:
unreal.Object
Movie Pipeline Config Base
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MoviePipelineConfigBase.h
Editor Properties: (see get_editor_property/set_editor_property)
settings
(Array(MoviePipelineSetting)): [Read-Only] Array of settings classes that affect various parts of the output pipeline.
- copy_from(config) → None¶
Copy this configuration from another existing configuration.
- Parameters
config (MoviePipelineConfigBase) –
- find_or_add_setting_by_class(class_, include_disabled_settings=False) → MoviePipelineSetting¶
Finds a setting of a particular type for this pipeline config, adding it if it doesn’t already exist.
- Parameters
- Returns
An instance of this class as a setting on this config.
- Return type
- find_setting_by_class(class_, include_disabled_settings=False) → MoviePipelineSetting¶
Find a setting of a particular type for this config.
- Parameters
- Returns
An instance of this class if it already exists as a setting on this config, otherwise null.
- Return type
- find_settings_by_class(class_, include_disabled_settings=False)¶
Find all settings of a particular type for this config.
- Parameters
- Returns
An array of instances of this class if it already exists as a setting on this config
- Return type
- get_user_settings()¶
Returns an array of all settings in this config that the user has added via the UI or via Scripting.
- Returns
- Return type
- remove_setting(setting) → None¶
Removes the specific instance from our Setting list.
- Parameters
setting (MoviePipelineSetting) –