unreal.MoviePipelineCommandLineEncoderSettings
¶
- class unreal.MoviePipelineCommandLineEncoderSettings(outer=None, name='None')¶
Bases:
unreal.DeveloperSettings
Movie Pipeline Command Line Encoder Settings
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MoviePipelineCommandLineEncoderSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
audio_codec
(str): [Read-Write] Which audio codec should we use? Run ‘MovieRenderPipeline.DumpCLIEncoderCodecs’ for options.audio_input_string_format
(str): [Read-Write] Format string used for each audio input.codec_help_text
(Text): [Read-Write] Codec Help Textcommand_line_format
(str): [Read-Write] The format string used when building the final command line argument to launch.encode_settings_epic
(str): [Read-Write] The flags used for epic quality encoding.encode_settings_high
(str): [Read-Write] The flags used for high quality encoding.encode_settings_low
(str): [Read-Write] The flags used for low quality encoding.encode_settings_med
(str): [Read-Write] The flags used for medium quality encoding.executable_path
(str): [Read-Write] Path to the executable (including extension). Can just be “ffmpeg.exe” if it can be located via PATH directories.output_file_extension
(str): [Read-Write] Extension for the output files. Many encoders use this to determine the container type they are placed in. Should be without dot, ie: “webm”.video_codec
(str): [Read-Write] Which video codec should we use? Run ‘MovieRenderPipeline.DumpCLIEncoderCodecs’ for options.video_input_string_format
(str): [Read-Write] Format string used for each video input.
- property audio_codec¶
[Read-Write] Which audio codec should we use? Run ‘MovieRenderPipeline.DumpCLIEncoderCodecs’ for options.
- Type
(str)
- property audio_input_string_format¶
[Read-Write] Format string used for each audio input.
- Type
(str)
- property command_line_format¶
[Read-Write] The format string used when building the final command line argument to launch.
- Type
(str)
- property executable_path¶
[Read-Write] Path to the executable (including extension). Can just be “ffmpeg.exe” if it can be located via PATH directories.
- Type
(str)
- property output_file_extension¶
“webm”.
- Type
(str)
- Type
[Read-Write] Extension for the output files. Many encoders use this to determine the container type they are placed in. Should be without dot, ie