unreal.MoviePipelineAvidDNxOutput¶
- class unreal.MoviePipelineAvidDNxOutput(outer=None, name='None')¶
Bases:
unreal.MoviePipelineVideoOutputBaseForward Declare
C++ Source:
Plugin: AvidDNxMedia
Module: AvidDNxMedia
File: MoviePipelineAvidDNxOutput.h
Editor Properties: (see get_editor_property/set_editor_property)
number_of_encoding_threads(int32): [Read-Write] Number Of Encoding Threads: How many threads should the AvidDNx Encoders use to encode frames?use_compression(bool): [Read-Write] Use Compression: Should we use a lossy compression for the output?
- property number_of_encoding_threads¶
[Read-Write] Number Of Encoding Threads: How many threads should the AvidDNx Encoders use to encode frames?
- Type
(int32)