unreal.MovieGraphWidgetRendererBaseNode

class unreal.MovieGraphWidgetRendererBaseNode(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphRenderPassNode

Base node containing common logic for nodes that render widgets.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphWidgetRendererBaseNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • composite_onto_final_image (bool): [Read-Write] If true, the pass will be composited onto each render. Does not apply to multi-layer EXR files.

  • dynamic_properties (InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).

  • override_b_composite_onto_final_image (bool): [Read-Write]

  • override_renderer_name (bool): [Read-Write]

  • override_renderer_sub_name (bool): [Read-Write]

  • renderer_name (str): [Read-Write] The value that will be used in the {renderer_name} token.

  • renderer_sub_name (str): [Read-Write] The value that will be used in the {renderer_sub_name} token.

  • script_tags (Array[str]): [Read-Write] Tags that can be used to identify this node within a pre/post render script. Tags can be unique in order to identify this specific node, or the same tag can be applied to multiple nodes in order to identify a grouping of nodes.

property composite_onto_final_image: bool

[Read-Write] If true, the pass will be composited onto each render. Does not apply to multi-layer EXR files.

Type:

(bool)

property override_b_composite_onto_final_image: bool

[Read-Write]

Type:

(bool)