unreal.MovieGraphTraversalContext
¶
- class unreal.MovieGraphTraversalContext(root_branch: Name = 'None', shot_index: int = 0, shot_count: int = 0, job: MoviePipelineExecutorJob = Ellipsis, root_graph: MovieGraphConfig = Ellipsis, render_data_identifier: MovieGraphRenderDataIdentifier = Ellipsis, time: MovieGraphTimeStepData = Ellipsis)¶
Bases:
StructBase
Movie Graph Traversal Context
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphTraversalContext.h
Editor Properties: (see get_editor_property/set_editor_property)
job
(MoviePipelineExecutorJob): [Read-Write] The job in the queue this traversal context is for. Needed to fetch variable values from the job.render_data_identifier
(MovieGraphRenderDataIdentifier): [Read-Write] The name of the render resource this state was captured for.root_branch
(Name): [Read-Write]root_graph
(MovieGraphConfig): [Read-Write] The root graph to start our traversal from. This could be a shared config for the whole job, or a shot-specific override.shot_count
(int32): [Read-Write] The total number of shots being rendered for this job. This is from the active shot list, not total in the Level Sequence.shot_index
(int32): [Read-Write] Which shot (out of ShotCount) is this time step for?time
(MovieGraphTimeStepData): [Read-Write] The time data(output frame, delta times, etc.)
- property job: MoviePipelineExecutorJob¶
[Read-Write] The job in the queue this traversal context is for. Needed to fetch variable values from the job.
- Type:
- property render_data_identifier: MovieGraphRenderDataIdentifier¶
[Read-Write] The name of the render resource this state was captured for.
- Type:
- property root_graph: MovieGraphConfig¶
[Read-Write] The root graph to start our traversal from. This could be a shared config for the whole job, or a shot-specific override.
- Type:
- property shot_count: int¶
[Read-Write] The total number of shots being rendered for this job. This is from the active shot list, not total in the Level Sequence.
- Type:
(int32)
- property shot_index: int¶
[Read-Write] Which shot (out of ShotCount) is this time step for?
- Type:
(int32)
- property time: MovieGraphTimeStepData¶
[Read-Write] The time data(output frame, delta times, etc.)
- Type: