unreal.MovieGraphSelectNode¶
- class unreal.MovieGraphSelectNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphNodeA node which creates a condition that selects from a set of input branches.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphSelectNode.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamic_properties(InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).script_tags(Array[str]): [Read-Write] Tags that can be used to identify this node within a pre/post render script. Tags can be unique in order to identify this specific node, or the same tag can be applied to multiple nodes in order to identify a grouping of nodes.select_options(MovieGraphValueContainer): [Read-Write] The options that are available on the node.selected_option(MovieGraphValueContainer): [Read-Write] The currently selected option.