unreal.MovieGraphResolveArgs

class unreal.MovieGraphResolveArgs(filename_arguments: None = {}, file_metadata: None = {})

Bases: StructBase

This data structure contains a list of key-value pairs (as strings) for both filename resolving, and file metadata. They are stored as two separate arrays (as metadata is often a bit more verbose/human friendly) and it is not required that the two arrays be in sync. When resolving final filenames, any {tokens} will be replaced with a matching key-value if found in the FilenameArguments variable. Because of this, FilenameArguments should be short and avoid illegal filename chars.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphFilenameResolveParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • file_metadata (Map[str, str]): [Read-Write] A set of Key/Value pairs for file metadata for file formats that support metadata.

  • filename_arguments (Map[str, str]): [Read-Write] A set of Key/Value pairs for output filename format strings (without {}) and their values.

property file_metadata: None

[Read-Write] A set of Key/Value pairs for file metadata for file formats that support metadata.

Type:

(Map[str, str])

property filename_arguments: None

[Read-Write] A set of Key/Value pairs for output filename format strings (without {}) and their values.

Type:

(Map[str, str])