unreal.MovieGraphResolveArgs
¶
- class unreal.MovieGraphResolveArgs(filename_arguments: None = {}, file_metadata: None = {})¶
Bases:
StructBase
This data structure contains a list of key-value pairs (as strings) for both filename resolving, and file metadata. They are stored as two separate arrays (as metadata is often a bit more verbose/human friendly) and it is not required that the two arrays be in sync. When resolving final filenames, any {tokens} will be replaced with a matching key-value if found in the FilenameArguments variable. Because of this, FilenameArguments should be short and avoid illegal filename chars.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphFilenameResolveParams.h
Editor Properties: (see get_editor_property/set_editor_property)
file_metadata
(Map[str, str]): [Read-Write] A set of Key/Value pairs for file metadata for file formats that support metadata.filename_arguments
(Map[str, str]): [Read-Write] A set of Key/Value pairs for output filename format strings (without {}) and their values.