unreal.MovieGraphRenderPropertyModifier¶
- class unreal.MovieGraphRenderPropertyModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphCollectionModifierModifies actor visibility.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphRenderLayerSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
affect_indirect_lighting_while_hidden(bool): [Read-Write] Controls whether the primitive should affect indirect lighting when hidden.cast_shadow_while_hidden(bool): [Read-Write] If true, the primitive will cast shadows even if it is hidden.casts_shadows(bool): [Read-Write] If true, the primitive will cast shadows.holdout(bool): [Read-Write] If true, the primitive will render black with an alpha of 0, but all secondary effects (shadows, reflections, indirect lighting) remain. This feature requires activating the project setting(s) “Alpha Output”, and “Support Primitive Alpha Holdout” if using the deferred renderer.is_hidden(bool): [Read-Write] If true, the actor will not be visible and will not contribute to any secondary effects (shadows, indirect lighting) unless their respective flags are set below.override_b_affect_indirect_lighting_while_hidden(bool): [Read-Write]override_b_cast_shadow_while_hidden(bool): [Read-Write]override_b_casts_shadows(bool): [Read-Write]override_b_holdout(bool): [Read-Write]override_b_is_hidden(bool): [Read-Write]
[Read-Write] Controls whether the primitive should affect indirect lighting when hidden.
- Type:
(bool)
[Read-Write] If true, the primitive will cast shadows even if it is hidden.
- Type:
(bool)
- property holdout: bool¶
[Read-Write] If true, the primitive will render black with an alpha of 0, but all secondary effects (shadows, reflections, indirect lighting) remain. This feature requires activating the project setting(s) “Alpha Output”, and “Support Primitive Alpha Holdout” if using the deferred renderer.
- Type:
(bool)
Is Hidden
- Return type:
[Read-Write]
- Type:
(bool)
[Read-Write]
- Type:
(bool)
[Read-Write]
- Type:
(bool)
~UObject Interface
- Parameters:
is_hidden (bool)