unreal.MovieGraphRenderOutputData
¶
- class unreal.MovieGraphRenderOutputData(shot: MoviePipelineExecutorShot = Ellipsis, render_pass_data: None = {})¶
Bases:
StructBase
Movie Graph Render Output Data
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphDataTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
render_pass_data
(Map[MovieGraphRenderDataIdentifier, MovieGraphRenderPassOutputData]): [Read-Only] A mapping between render passes (such as “beauty”) and an array containing the files written for that shot. Will be multiple files if using image sequencesshot
(MoviePipelineExecutorShot): [Read-Only] Which shot is this output data for.
- property render_pass_data: None¶
[Read-Only] A mapping between render passes (such as “beauty”) and an array containing the files written for that shot. Will be multiple files if using image sequences
- property shot: MoviePipelineExecutorShot¶
[Read-Only] Which shot is this output data for.
- Type: