unreal.MovieGraphRenderOutputData

class unreal.MovieGraphRenderOutputData(shot: MoviePipelineExecutorShot = Ellipsis, render_pass_data: None = {})

Bases: StructBase

Movie Graph Render Output Data

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphDataTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • render_pass_data (Map[MovieGraphRenderDataIdentifier, MovieGraphRenderPassOutputData]): [Read-Only] A mapping between render passes (such as “beauty”) and an array containing the files written for that shot. Will be multiple files if using image sequences

  • shot (MoviePipelineExecutorShot): [Read-Only] Which shot is this output data for.

property render_pass_data: None

[Read-Only] A mapping between render passes (such as “beauty”) and an array containing the files written for that shot. Will be multiple files if using image sequences

Type:

(Map[MovieGraphRenderDataIdentifier, MovieGraphRenderPassOutputData])

property shot: MoviePipelineExecutorShot

[Read-Only] Which shot is this output data for.

Type:

(MoviePipelineExecutorShot)