unreal.MovieGraphPinProperties¶
- class unreal.MovieGraphPinProperties(label: Name = 'None', type: MovieGraphValueType = 0, allow_multiple_connections: bool = False, is_branch: bool = False)¶
Bases:
StructBaseMovie Graph Pin Properties
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphPin.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_multiple_connections(bool): [Read-Write] Whether this pin can accept multiple connections.is_branch(bool): [Read-Write] Whether this pin represents a branch. If it does not represent a branch, then it is a value-providing pin.label(Name): [Read-Write] The name assigned to the pin.type(MovieGraphValueType): [Read-Write] The type of the pin. If the pin represents a branch, this type is ignored.
- property allow_multiple_connections: bool¶
[Read-Write] Whether this pin can accept multiple connections.
- Type:
(bool)
- property is_branch: bool¶
[Read-Write] Whether this pin represents a branch. If it does not represent a branch, then it is a value-providing pin.
- Type:
(bool)
- property type: MovieGraphValueType¶
[Read-Write] The type of the pin. If the pin represents a branch, this type is ignored.
- Type: