unreal.MovieGraphOutputTypePlayback¶
- class unreal.MovieGraphOutputTypePlayback¶
Bases:
EnumBaseHow media should be selected for playback when more than one type was generated by a render.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MoviePipelinePostRenderSettings.h
- PLAY_ALL_OUTPUT_TYPES: MovieGraphOutputTypePlayback = Ellipsis¶
Play all media types that were generated from the render. Note that the highest-priority media dictates the player that will be used. In order for lower-priority media to also be played back, the lower-priority media must be configured to use the same player that the highest-priority is configured to use.
- Type:
1
- USE_PRIORITY_ORDER: MovieGraphOutputTypePlayback = Ellipsis¶
Use the priority order when determining the media to play (the media with the extension that has the highest priority is played). The priority order is specified in Editor Preferences.
- Type:
0