unreal.MovieGraphMetadataAttribute¶
- class unreal.MovieGraphMetadataAttribute(name: str = '', value: str = '', is_enabled: bool = False)¶
Bases:
StructBaseRepresents a metadata attribute that can be included in a file.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphSetMetadataAttributesNode.h
Editor Properties: (see get_editor_property/set_editor_property)
is_enabled(bool): [Read-Write] Enable state. If disabled, this metadata attribute won’t be added to the file.name(str): [Read-Write] The name of the metadata attribute.value(str): [Read-Write] The value of the metadata attribute.