unreal.MovieGraphMetadataAttribute

class unreal.MovieGraphMetadataAttribute(name: str = '', value: str = '', is_enabled: bool = False)

Bases: StructBase

Represents a metadata attribute that can be included in a file.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphSetMetadataAttributesNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_enabled (bool): [Read-Write] Enable state. If disabled, this metadata attribute won’t be added to the file.

  • name (str): [Read-Write] The name of the metadata attribute.

  • value (str): [Read-Write] The value of the metadata attribute.

property is_enabled: bool

[Read-Write] Enable state. If disabled, this metadata attribute won’t be added to the file.

Type:

(bool)

property name: str

[Read-Write] The name of the metadata attribute.

Type:

(str)

property value: str

[Read-Write] The value of the metadata attribute.

Type:

(str)