unreal.MovieGraphMaterialParameterCollectionModifierNode¶
- class unreal.MovieGraphMaterialParameterCollectionModifierNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphSettingNodeA node which modifies the scalar and vector parameters of a Material Parameter Collection.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphMaterialParameterCollectionModifierNode.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamic_properties(InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).material_parameter_collection(MaterialParameterCollection): [Read-Write] The Material Parameter Collection that should be modified.override_material_parameter_collection(bool): [Read-Write]script_tags(Array[str]): [Read-Write] Tags that can be used to identify this node within a pre/post render script. Tags can be unique in order to identify this specific node, or the same tag can be applied to multiple nodes in order to identify a grouping of nodes.
- add_collection(collection_name) None¶
Adds a collection identified by the given name which will be affected by the modifiers on this node.
- Parameters:
collection_name (Name)
- get_all_collections() Array[Name]¶
Gets all collections that will be affected by the modifiers used by this node.
- get_all_modifiers() Array[MovieGraphModifierBase]¶
Gets all modifiers that will be applied with this modifier node.
- Return type:
- is_collection_enabled(collection_name) bool¶
Gets the enable state (within this modifier) of the collection with the given name.
- property material_parameter_collection: MaterialParameterCollection¶
[Read-Write] The Material Parameter Collection that should be modified.
- Type:
- remove_collection(collection_name) bool¶
Removes a collection identified by the given name. Returns true if the collection was found and removed successfully, else false.