unreal.MovieGraphImagePassBaseNode¶
- class unreal.MovieGraphImagePassBaseNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphRenderPassNodeThe UMovieGraphImagePassBaseNode is an abstract base-class for render nodes that wish to create renders of the 3d scene. You are not required to inherit from this node (can inherit from UMovieGraphRenderPassNode), but this node provides a helpful set of functions and default values for constructing the required matrices and settings for viewport-like renders.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineRenderPasses
File: MovieGraphImagePassBaseNode.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamic_properties(InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).override_renderer_name(bool): [Read-Write]override_renderer_sub_name(bool): [Read-Write]override_show_flags(bool): [Read-Write] Note: Since individual show flags are overridden instead of the entire ShowFlags property, manually set to overridden so the traversal picks the changes up (otherwise they will be ignored).renderer_name(str): [Read-Write] The value that will be used in the {renderer_name} token.renderer_sub_name(str): [Read-Write] The value that will be used in the {renderer_sub_name} token.script_tags(Array[str]): [Read-Write] Tags that can be used to identify this node within a pre/post render script. Tags can be unique in order to identify this specific node, or the same tag can be applied to multiple nodes in order to identify a grouping of nodes.show_flags(MovieGraphShowFlags): [Read-Only] The show flags that should be active during a render for this node.
- property override_show_flags: bool¶
Since individual show flags are overridden instead of the entire ShowFlags property, manually set to overridden so the traversal picks the changes up (otherwise they will be ignored).
- property show_flags: MovieGraphShowFlags¶
[Read-Only] The show flags that should be active during a render for this node.
- Type: