unreal.MovieGraphFrameRangeNotation¶
- class unreal.MovieGraphFrameRangeNotation¶
Bases:
EnumBaseThe symbol that should be used to substitute a frame number within image paths.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MoviePipelinePostRenderSettings.h
- DOLLAR_F: MovieGraphFrameRangeNotation = Ellipsis¶
$F. Includes the rendered frame range before the file paths(s) are given on the command line. For example, “-f 100 150 1 Layer1.$F.exr” for an image sequence that included the frame number in the file name, and a frame range of 100-150 was rendered.
- Type:
2
- HASH: MovieGraphFrameRangeNotation = Ellipsis¶
Hash symbol. Does not include the rendered frame range on the command line. For example, “Layer1.#.exr” for an image sequence that included the frame number in the file name.
- Type:
1
- HASH_WITH_START_END_FRAME: MovieGraphFrameRangeNotation = Ellipsis¶
Hash symbol. Includes the rendered frame range after the file path(s) are given on the command line. For example, “Layer1.#.exr 100-150” for an image sequence that included the frame number in the file name, and a frame range of 100-150 was rendered.
- Type:
0
- START_FRAME: MovieGraphFrameRangeNotation = Ellipsis¶
Use the path for the first rendered frame only. For example, “Layer1.100.exr”, if frame 100 was the first frame rendered.
- Type:
3