unreal.MovieGraphFrameRangeNotation

class unreal.MovieGraphFrameRangeNotation

Bases: EnumBase

The symbol that should be used to substitute a frame number within image paths.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MoviePipelinePostRenderSettings.h

DOLLAR_F: MovieGraphFrameRangeNotation = Ellipsis

$F. Includes the rendered frame range before the file paths(s) are given on the command line. For example, “-f 100 150 1 Layer1.$F.exr” for an image sequence that included the frame number in the file name, and a frame range of 100-150 was rendered.

Type:

2

HASH: MovieGraphFrameRangeNotation = Ellipsis

Hash symbol. Does not include the rendered frame range on the command line. For example, “Layer1.#.exr” for an image sequence that included the frame number in the file name.

Type:

1

HASH_WITH_START_END_FRAME: MovieGraphFrameRangeNotation = Ellipsis

Hash symbol. Includes the rendered frame range after the file path(s) are given on the command line. For example, “Layer1.#.exr 100-150” for an image sequence that included the frame number in the file name, and a frame range of 100-150 was rendered.

Type:

0

START_FRAME: MovieGraphFrameRangeNotation = Ellipsis

Use the path for the first rendered frame only. For example, “Layer1.100.exr”, if frame 100 was the first frame rendered.

Type:

3