unreal.MovieGraphExecuteScriptMode

class unreal.MovieGraphExecuteScriptMode

Bases: EnumBase

Designates the types of builds a script (specified in an Execute Script node) is allowed to execute in.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphExecuteScriptNode.h

EDITOR_AND_RUNTIME: MovieGraphExecuteScriptMode = Ellipsis

The script can run both in the editor and in a runtime build.

Type:

1

EDITOR_ONLY: MovieGraphExecuteScriptMode = Ellipsis

The script should only run in an editor context.

Type:

0