unreal.MovieGraphDirectoryOpenBehavior¶
- class unreal.MovieGraphDirectoryOpenBehavior¶
Bases:
EnumBaseWhen opening directories via the Play After Render feature, this dictates how they’re opened.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MoviePipelinePostRenderSettings.h
- OPEN_DIRECTORY_FOR_ALL_JOBS: MovieGraphDirectoryOpenBehavior = Ellipsis¶
Open the output directory for all jobs in the queue.
- Type:
1
- OPEN_DIRECTORY_FOR_FIRST_JOB: MovieGraphDirectoryOpenBehavior = Ellipsis¶
Open the output directory for the first job in the queue only.
- Type:
0