unreal.MovieGraphExecuteScriptMode¶
- class unreal.MovieGraphExecuteScriptMode¶
Bases:
EnumBaseDesignates the types of builds a script (specified in an Execute Script node) is allowed to execute in.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphExecuteScriptNode.h
- EDITOR_AND_RUNTIME: MovieGraphExecuteScriptMode = Ellipsis¶
The script can run both in the editor and in a runtime build.
- Type:
1
- EDITOR_ONLY: MovieGraphExecuteScriptMode = Ellipsis¶
The script should only run in an editor context.
- Type:
0