unreal.MovieGraphConditionGroupQuery_DataLayer¶
- class unreal.MovieGraphConditionGroupQuery_DataLayer(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphConditionGroupQueryBaseQuery type which filters actors via World Partition Data Layers.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphRenderLayerSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
data_layers(Array[DataLayerAsset]): [Read-Write] The actor must be in one of the these data layer assets in order to be a match.