unreal.MovieGraphConditionGroupQuery_DataLayer

class unreal.MovieGraphConditionGroupQuery_DataLayer(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphConditionGroupQueryBase

Query type which filters actors via World Partition Data Layers.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphRenderLayerSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data_layers (Array[DataLayerAsset]): [Read-Write] The actor must be in one of the these data layer assets in order to be a match.