unreal.MovieGraphBranchNode¶
- class unreal.MovieGraphBranchNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphNodeA node which creates a True/False branching condition. A user Graph Variable can be plugged into the conditional pin and this will be evaluated when flattening the graph, choosing which branch path to follow.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphBranchNode.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamic_properties(InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).script_tags(Array[str]): [Read-Write] Tags that can be used to identify this node within a pre/post render script. Tags can be unique in order to identify this specific node, or the same tag can be applied to multiple nodes in order to identify a grouping of nodes.