unreal.MovieGraphBranchNode

class unreal.MovieGraphBranchNode(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphNode

A node which creates a True/False branching condition. A user Graph Variable can be plugged into the conditional pin and this will be evaluated when flattening the graph, choosing which branch path to follow.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphBranchNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamic_properties (InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).

  • script_tags (Array[str]): [Read-Write] Tags that can be used to identify this node within a pre/post render script. Tags can be unique in order to identify this specific node, or the same tag can be applied to multiple nodes in order to identify a grouping of nodes.