unreal.MovieGraphAudioOutputNode¶
- class unreal.MovieGraphAudioOutputNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphFileOutputNodeA node which outputs .wav audio after all renders have completed.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphAudioOutputNode.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamic_properties(InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).file_name_format(str): [Read-Write] What format string should the final files use? Can include folder prefixes, and format string ({shot_name}, etc.)override_file_name_format(bool): [Read-Write]