unreal.MovieGraphActorQueryEntry

class unreal.MovieGraphActorQueryEntry(actor_to_match: Actor = Ellipsis, components_to_match: None = [])

Bases: StructBase

Contains the actors and components to match within the Actor condition group query.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphRenderLayerSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor_to_match (Actor): [Read-Write] The query must match this actor in order to be a match. If these are editor actors, they will be converted to PIE actors automatically. If there are any ComponentsToMatch, they must be part of this actor.

  • components_to_match (Array[ActorComponent]): [Read-Write] The query must match these components in order to be a match. These must be contained within ActorToMatch.

property actor_to_match: Actor

[Read-Write] The query must match this actor in order to be a match. If these are editor actors, they will be converted to PIE actors automatically. If there are any ComponentsToMatch, they must be part of this actor.

Type:

(Actor)

property components_to_match: None

[Read-Write] The query must match these components in order to be a match. These must be contained within ActorToMatch.

Type:

(Array[ActorComponent])