unreal.MovieGraphActorQueryEntry¶
- class unreal.MovieGraphActorQueryEntry(actor_to_match: Actor = Ellipsis, components_to_match: None = [])¶
Bases:
StructBaseContains the actors and components to match within the Actor condition group query.
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphRenderLayerSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
actor_to_match(Actor): [Read-Write] The query must match this actor in order to be a match. If these are editor actors, they will be converted to PIE actors automatically. If there are any ComponentsToMatch, they must be part of this actor.components_to_match(Array[ActorComponent]): [Read-Write] The query must match these components in order to be a match. These must be contained within ActorToMatch.
- property actor_to_match: Actor¶
[Read-Write] The query must match this actor in order to be a match. If these are editor actors, they will be converted to PIE actors automatically. If there are any ComponentsToMatch, they must be part of this actor.
- Type:
(Actor)