unreal.Mover_OnStanceChanged¶
- class unreal.Mover_OnStanceChanged(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseFires when a stance is changed, if stance handling is enabled (see SetHandleStanceChanges): Note: If a stance was just Activated it will fire with an invalid OldStance If a stance was just Deactivated it will fire with an invalid NewStance
- Parameters:
old_stance (StanceMode)
new_stance (StanceMode)
C++ Source:
Plugin: Mover
Module: Mover
File: CharacterMoverComponent.h