unreal.Mover_OnStanceChanged

class unreal.Mover_OnStanceChanged(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

Fires when a stance is changed, if stance handling is enabled (see SetHandleStanceChanges): Note: If a stance was just Activated it will fire with an invalid OldStance If a stance was just Deactivated it will fire with an invalid NewStance

Parameters:

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: CharacterMoverComponent.h