unreal.Mover_OnPostSimTick¶
- class unreal.Mover_OnPostSimTick(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseFired after a simulation tick, regardless of being a re-simulated frame or not.
- Parameters:
time_step (MoverTimeStep)
C++ Source:
Plugin: Mover
Module: Mover
File: MoverComponent.h