unreal.MoverUserDefinedDataStruct¶
- class unreal.MoverUserDefinedDataStruct¶
Bases:
MoverDataStructBaseWrapper class that’s used to add User-Defined Struct instances to Mover Data Collections (input or state). This allows devs to add custom data to inputs and/or state without requiring native code. Note that these are typically less efficient than natively-defined structs, and the logic of operations like interpolation, merging, and serialization may be simplistic for a project’s needs. At present: - any differences between any struct contents will trigger reconciliation, even small floating point number differences - only boolean values can be merged - interpolation will take the entire struct instance from the highest weight frame
C++ Source:
Plugin: Mover
Module: Mover
File: UserDefinedStructSupport.h