unreal.MoverTimeStep¶
- class unreal.MoverTimeStep(server_frame: int = 0, base_sim_time_ms: float = 0.0, step_ms: float = 0.0)¶
Bases:
StructBaseMover Time Step
C++ Source:
Plugin: Mover
Module: Mover
File: MoverTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
base_sim_time_ms(double): [Read-Write] Starting simulation time (in server simulation timespace)server_frame(int32): [Read-Write] The server simulation frame this timestep is associated with. This is the frame that’s being worked on now.step_ms(float): [Read-Write] The delta time step for this tick
- property base_sim_time_ms: float¶
[Read-Write] Starting simulation time (in server simulation timespace)
- Type:
(double)