unreal.MoverTimeStep

class unreal.MoverTimeStep(server_frame: int = 0, base_sim_time_ms: float = 0.0, step_ms: float = 0.0, is_resimulating: bool = False, is_first_resim_frame: bool = False)

Bases: StructBase

Mover Time Step

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: MoverTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_sim_time_ms (double): [Read-Write] Starting simulation time (in server simulation timespace)

  • is_first_resim_frame (bool): [Read-Write] If resimulating, is this the first frame after the rollback?

  • is_resimulating (bool): [Read-Write] Indicates whether this time step is re-simulating based on prior inputs, such as during a correction

  • server_frame (int32): [Read-Write] The server simulation frame this timestep is associated with. This is the frame that’s being worked on now.

  • step_ms (float): [Read-Write] The delta time step for this tick

property base_sim_time_ms: float

[Read-Write] Starting simulation time (in server simulation timespace)

Type:

(double)

property is_first_resim_frame: bool

[Read-Only] If resimulating, is this the first frame after the rollback?

Type:

(bool)

property is_resimulating: bool

[Read-Only] Indicates whether this time step is re-simulating based on prior inputs, such as during a correction

Type:

(bool)

property server_frame: int

[Read-Write] The server simulation frame this timestep is associated with. This is the frame that’s being worked on now.

Type:

(int32)

property step_ms: float

[Read-Write] The delta time step for this tick

Type:

(float)