unreal.MoverTime¶
- class unreal.MoverTime(frame_count: int = 0, time_ms: float = 0.0)¶
Bases:
StructBaseA time that can be a frame count or a floating point value. When time advances in fixed time steps a frame count will be provided to allow for exact time arithmetic A floating point time will also be provided in milliseconds When time advances in variable time steps, the frame count will be INDEX_NONE (-1) and only the floating point time will be valid
C++ Source:
Plugin: Mover
Module: Mover
File: MoverTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_count(int32): [Read-Write] Number of fixed time steps that have occurred since time 0. Only valid when time advances in fixed time steps.time_ms(double): [Read-Write] Time in milliseconds. In fixed time steps this should always be equal to FrameCount * Duration of a Fixed Time Step