unreal.MoverTimeStep¶
- class unreal.MoverTimeStep(server_frame: int = 0, base_sim_time_ms: float = 0.0, step_ms: float = 0.0, is_resimulating: bool = False, is_first_resim_frame: bool = False)¶
Bases:
StructBaseMover Time Step
C++ Source:
Plugin: Mover
Module: Mover
File: MoverTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
base_sim_time_ms(double): [Read-Write] Starting simulation time (in server simulation timespace)is_first_resim_frame(bool): [Read-Write] If resimulating, is this the first frame after the rollback?is_resimulating(bool): [Read-Write] Indicates whether this time step is re-simulating based on prior inputs, such as during a correctionserver_frame(int32): [Read-Write] The server simulation frame this timestep is associated with. This is the frame that’s being worked on now.step_ms(float): [Read-Write] The delta time step for this tick
- property base_sim_time_ms: float¶
[Read-Write] Starting simulation time (in server simulation timespace)
- Type:
(double)
- property is_first_resim_frame: bool¶
[Read-Only] If resimulating, is this the first frame after the rollback?
- Type:
(bool)
- property is_resimulating: bool¶
[Read-Only] Indicates whether this time step is re-simulating based on prior inputs, such as during a correction
- Type:
(bool)