unreal.MoverTickPhase

class unreal.MoverTickPhase

Bases: EnumBase

List of Mover tick phases where different parts of work are being performed

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: MoverTypes.h

APPLY_STATE: MoverTickPhase = Ellipsis

This tick is where the newest simulation state is applied to the actor and its components

Type:

3

PRODUCE_INPUT: MoverTickPhase = Ellipsis

This tick is where an input for the next movement step is authored

Type:

1

SIMULATE_MOVEMENT: MoverTickPhase = Ellipsis

This tick is where movement based on {input, state} is simulated, to produce a new state

Type:

2