unreal.MoverTickPhase¶
- class unreal.MoverTickPhase¶
Bases:
EnumBaseList of Mover tick phases where different parts of work are being performed
C++ Source:
Plugin: Mover
Module: Mover
File: MoverTypes.h
- APPLY_STATE: MoverTickPhase = Ellipsis¶
This tick is where the newest simulation state is applied to the actor and its components
- Type:
3
- PRODUCE_INPUT: MoverTickPhase = Ellipsis¶
This tick is where an input for the next movement step is authored
- Type:
1
- SIMULATE_MOVEMENT: MoverTickPhase = Ellipsis¶
This tick is where movement based on {input, state} is simulated, to produce a new state
- Type:
2