unreal.MoverSimContext¶
- class unreal.MoverSimContext(simulation: MoverSimulation = Ellipsis, blackboard: RollbackBlackboardSimWrapper = [], simulation_owner: Object = Ellipsis)¶
Bases:
StructBaseFMoverSimContext: contains information about the systems supporting the active simulation. This is commonly passed in to in-simulation functions and events. All objects are guaranteed to exist for the lifetime of any function called with FMoverSimContext as an argument. Do not cache references to them, as their lifetime is not guaranteed outside of the simulation.
C++ Source:
Plugin: Mover
Module: Mover
File: MoverSimulationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
blackboard(RollbackBlackboardSimWrapper): [Read-Write]simulation(MoverSimulation): [Read-Write]simulation_owner(Object): [Read-Write] Owner of the simulation. True type is dependent on the situation (Actor, MoverComp, SG entity, etc.) May be null when its lifetime can’t be guaranteed
- property blackboard: RollbackBlackboardSimWrapper¶
[Read-Only]
- Type:
- property simulation: MoverSimulation¶
[Read-Only]
- Type: