unreal.MoverInputCmdContext¶
- class unreal.MoverInputCmdContext(input_collection: MoverDataCollection = [])¶
Bases:
StructBaseThe client generates this representation of “input” to the simulated actor for one simulation frame. This can be direct mapping of controls, or more abstract data. It is composed of a collection of typed structs that can be customized per project.
C++ Source:
Plugin: Mover
Module: Mover
File: MoverSimulationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
input_collection(MoverDataCollection): [Read-Write]
- property input_collection: MoverDataCollection¶
[Read-Write]
- Type: