unreal.MovementRecordUtils¶
- class unreal.MovementRecordUtils(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryMovementRecordUtils: a collection of stateless static BP-accessible functions for movement record related operations
C++ Source:
Plugin: Mover
Module: Mover
File: MovementRecordUtils.h
- classmethod k2_get_relevant_move_delta(movement_record) Vector¶
Get relevant move delta applied to the actor/record
- Parameters:
movement_record (MovementRecord)
- Return type:
- classmethod k2_get_relevant_velocity(movement_record) Vector¶
Get relevant velocity applied to the actor/record
- Parameters:
movement_record (MovementRecord)
- Return type:
- classmethod k2_get_total_move_delta(movement_record) Vector¶
Get all the move delta applied to the actor/record
- Parameters:
movement_record (MovementRecord)
- Return type:
- classmethod k2_set_delta_seconds(out_movement_record, delta_seconds) MovementRecord¶
Sets the delta time these moves took place over
- Parameters:
out_movement_record (MovementRecord)
delta_seconds (float)
- Returns:
out_movement_record (MovementRecord):
- Return type: