unreal.MovementProperties
¶
- class unreal.MovementProperties(can_crouch: bool = False, can_jump: bool = False, can_walk: bool = False, can_swim: bool = False, can_fly: bool = False)¶
Bases:
StructBase
Movement capabilities, determining available movement options for Pawns and used by AI for reachability tests.
C++ Source:
Module: Engine
File: NavigationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
can_crouch
(bool): [Read-Write] Can Crouch: If true, this Pawn is capable of crouching.can_fly
(bool): [Read-Write] Can Fly: If true, this Pawn is capable of flying.can_jump
(bool): [Read-Write] Can Jump: If true, this Pawn is capable of jumping.can_swim
(bool): [Read-Write] Can Swim: If true, this Pawn is capable of swimming or moving through fluid volumes.can_walk
(bool): [Read-Write] Can Walk: If true, this Pawn is capable of walking or moving on the ground.
- property can_crouch: bool¶
[Read-Write] Can Crouch: If true, this Pawn is capable of crouching.
- Type:
(bool)
- property can_jump: bool¶
[Read-Write] Can Jump: If true, this Pawn is capable of jumping.
- Type:
(bool)