unreal.MovementProperties¶
- class unreal.MovementProperties(can_crouch: bool = False, can_jump: bool = False, can_walk: bool = False, can_swim: bool = False, can_fly: bool = False)¶
Bases:
StructBaseMovement capabilities, determining available movement options for Pawns and used by AI for reachability tests.
C++ Source:
Module: Engine
File: NavigationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
can_crouch(bool): [Read-Write] If true, this Pawn is capable of crouching.can_fly(bool): [Read-Write] If true, this Pawn is capable of flying.can_jump(bool): [Read-Write] If true, this Pawn is capable of jumping.can_swim(bool): [Read-Write] If true, this Pawn is capable of swimming or moving through fluid volumes.can_walk(bool): [Read-Write] If true, this Pawn is capable of walking or moving on the ground.